(OLED iPhones use an entirely new touch layer for that.) There are the electrodes circling the display of Apple Watch, the quad corner sensors of the MacBooks, the Pencil tip that transmits to iPad Pro, and the deformation of the glass as measured by the LED backlight on older LCD iPhones. iPhone XR Haptic TouchĪpple has deployed several different types of pressure sensitivity over the years. It looks terrific and is yet another example of the overall experience being far more important than any one spec read off any one sheet. Suffice it to say, unless you're doing VR, where you want 4K if not 8K per eye, Apple's 326 ppi - the same density as every non-plus iPhone from 4 to 8, is fine at normal viewing distances for the vast majority of people not wearing a loupe or worrying about arc-light-minutes.įor everything else and everyone else, you probably won't notice a difference. interfaces and HiDPI displays before and I'll be updating it with a lot more on the XR now, so keep an eye out for it. And, while it never bothered me, some people found the single pixel flicker it caused apparent and annoying. Which is absolutely less P, and absolutely different than the previous plus-sized iPhones that could fit 1080p at native resolution, though it downscaled an - 9 pixels square per point instead of or 4 pixels per square - like XR. I mean, 1080p is a 16:9 aspect ratio standard and this display is not 16:9, but if you play 1080p content on it, it'll be scaled down to fit 828p. Regarding the "it's not 1080p" criticism that's been floating around since Apple posted the spec sheet, that's fair. Given all the differences I just outlined, that's a staggering achievement. Individual, at the factory, like all iPhones have been since Apple moved to the wider DCI-P3 color space, side by side with the XS, it still matches almost perfectly. It's not high dynamic range - HDR - but the color calibration is ridiculous. But it also doesn't have some of the characteristics that make OLED so desirable, including the deep blacks and high contrast range.īut Apple has once again done a great job making LCD all it can be. While I believe Apple uses RBG stripe OLED on the Watch, it's using diamond-configuration PenTile on iPhone, and that means the subpixel math is a bit of a brain-boggler. It's 1792x828 at 326 ppi compared to XS and XS Max, which are 2436x11x1942 at 458 ppi respectively.Ĭomparing LCD to OLED is problematic, though, since they're fundamentally different technologies. Where iPhone XR does take a theoretical hit is on resolution and density. Reachability, which lets you get to the top of the screen from the middle of the screen, is in full effect, as is the X-style gesture navigation system, which, once you get used to it, will make Home buttons feel like the dark ages of interface. Though like the Max, they're still less consistent than the old Plus versions, and there's still no side-by-side or picture-in-picture options to be found. That's why iPhone XR offers many of the advantages of the Max, including the terrifically accessible Display Zoom option that makes everything on screen bigger and easier to see, touch, and interact with, and the iPad-like split view controllers in landscape mode that let you see lists next to details so you can navigate faster. It goes corner to rounded corner, like the OLEDs, using all those masking and sub-pixel anti-aliasing skills I mentioned before, and an all-new LED back-light that's probably not only responsible for the Lightning depression but for the loss of 3D Touch for Haptic Touch, which I'll cover in a few minutes. But in a way that's decidedly futuristic. IPhone XR eschews the new OLED of X and XS for the LCD of iPhones past. And while it's still not as rando as some other companies seem to be by tossing elements into the casing like drunken darts at a board, and as nit-picky (and I'm sure eye-rolling) as I'm sure it is for some of you, I've given Samsung shit about it for years, so I'm not going to stop just because, this time, my eyes are bleeding courtesy of Apple. I know it bugs the designers and engineers even more than it does me. I still haven't gotten used to the steel screws and ports not always being vapor coated to match the aluminum anodization, now this? nerds like myself care about, but after iPhone XS broke x-axis symmetry to fit a 4x4 MiMo antenna on the bottom, iPhone XR has gone and broken the Z by top aligning instead of middle aligning Lightning to the screws and grills, probably to make room for the not-as-thin-as-self-illuminating-OLED edge-to-edge LCD. Less fine is the sudden loss of z-axis asymmetry thanks to the shoved down Lightning port on iPhone XR.
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