Either the braindead automaton’s pathfinding marooned them somewhere between here and Timbuktu, or they simply never showed up to finish the field. At one point, I was instructed to assign an AI to finish harvesting a field. I’m not going to say that the bot characters are useless, but I’ve seen marble statues that were just as, if not more, productive. The janky tutorial almost preemptively revealed one of the title’s biggest issues: terrible AI. All it takes is one step outside of the tutorial’s critical path, and the game begins to confuse itself. By its nature, the entire map is wide open for exploration. While there is an extremely remedial attempt at breaking players into the agricultural lifestyle, it doesn’t take much for the on-rails walkthrough to break down in numerous fantastical ways. After choosing from three different locations and difficulties, players are then taken to their new homestead and treated to a tutorial of sorts, if you could call it that. I hate to be a bummer right out of the gate, but Farming Simulator 22 doesn’t make a good first impression. Can Farming Simulator 22 justify making the next-gen jump, or will it prove the adage true that it’s impossible to teach an old farm mutt, new tricks? Bumpy Starts Yet here I am, stepping behind the wheel for another installment in the Giants Software popular plowing franchise. If you’d told me back when I was a game-fixated teen that I’d be obsessed with farming games twenty years later, I’d call you a liar. My grandfather was a farmer for his entire adult life, and as such, brought all of his daughters (and later, grandkids) into the fold in one way or another. Growing up, I came from a family that was deeply rooted in the agriculture industry.
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