![]() Since the founding, Redhand has maintained spies and informants all around the Nyr Dyv to try and get advance warning of any attacks. Pressing their captured ships into service, bandits based in Tortage took to the water and began piratical forays all around the Nyr Dyv. Krados Redhand swiftly retreated across the Nyr Dyv and fortified the town of Tortage (west of the mouth of the Artonsamay). After a string of victories against the Shield Lands and Urnst, the expedition was defeated by the combined forces of Nyrond and Urnst at Trigol. Redhand, along with Reyhu, was carved out of the eastern Shield Lands more than a century ago. ![]() The Northern Lands: Rookroost, Greenkeep, Groskopf, FellandsĮnemies: Shield Lands, County of Urnst, countries bordering the Nyr Dyv The Eastern Lands: Artonsamay, Johrase, Dimre, Stoink The South/Central Lands: Redhand, Reyhu, Rift, Tangles, Midlands The Western Lands: Warfields, Wormhall, Freehold, Abarra The Bandit Kingdoms are broken into four groups: Redhand and Reyhu stand prepared to spoil any attack into the rest of the kingdoms, while Midlands grows the grain to feed the armies - even bandits have to eat. The legendary White Plume Mountain is here, as is Riftcrag. ![]() From the revelry of the pirate town of Tortage to the grim stoicism of the great fortress of Riftcrag to the darkness of the Tangles to the sleepy farming communities of Midlands, the lands encompass nearly every terrain imaginable. The Southern and Central Bandit Kingdoms are a study in contrasts. Oerthman writes "(Again, the topic could be Heritic's Nest) The Bandit Kingdoms CY 576 - The Southern/Central Lands
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